Add on years of experience with an engine team that has spent countless hours optimizing games for different hardware and its no wonder that such games run better across the board.Įven bioware under the aegis of EA likely benefits. This seems like a major added layer of expertise that can be brought to bare on a project than some random third party game dev using a third party engine with nowhere near the depth of knowledge of the internal workings of the host engine. If the engine devs are directly responsible for parts of the creation of the game Tools sound far more important to third party developers using an engine, if you are the actual dice engine team would they need the same level of documentation to get going with their own engine? I think you are letting out why some engines do better on more hardware.
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